The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
“Well, we know you liked that Superman movie…”
EDGE
Mixed results • Meta Quest 3 gives MR a platform on which to shine – but what can it offer to games?
Generation game
Head shots
Shoot for the moon
Soundbytes
CHILLOUT GAMES
DISPATCHES JANUARY • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy
The Outer Limits
The great beyond
LIFE BY YOU
THANK GOODNESS YOU’RE HERE!
HOMEWORLD 3
GLASSBREAKERS: CHAMPIONS OF MOSS
PEPPER GRINDER
INDIKA
WINDSO F CHANGE
WOMB WITH A VIEW • El Huer vo takes us aboard Ultros’s ‘cosmic uterus’ to discuss the art of cultivating a more constructive variety of Metroidvania
COLLECTED WORKS KEIICHIRO TOYAMA • The creator of Silent Hill looks back on a long, horrifying career – and ahead to his big return to the genre
THE MAKING OF . . . PENTIMENT • How a palimpsest of ideas evolved into a singular work of art
TEA M REPTILE
PLAY
A link between worlds • As true section-intro connoisseurs will be aware, we often use this page to try to locate a common thread among the issue’s selection of review games. With Remedy’s Alan Wake 2 in mind, we could perhaps discuss the nature of shared or connected universes – a potential jumping-off point to discuss Call Of Duty: Modern Warfare III and Like A Dragon Gaiden: The Man Who Erased His Name, with The Invincible also teasing the tantalising notion of the Stanislaw Lem Expanded Universe. Or perhaps we could focus instead on metatextuality (though in calling attention to this process, we’re sort of doing that already).
Alan Wake 2
Post Script • Does Alan Wake 2 make a case for the connected universe in videogames?
Call Of Duty: Modern Warfare III
Post Script • To get COD out of this mess, Activision should listen to its own advice
The Invincible
A Highland Song
The Talos Principle 2
Like A Dragon Gaiden: The Man Who Erased His Name
Persona 5: Tactica
Last Train Home
SteamWorld Build
Thirsty Suitors
WarioWare: Move It! • Several firstparty Switch games advise using the wrist strap, but here it’s a necessity: some games require you to let go of the controllers, such as when dropping a fishing line into an ice hole, yanking it out when you get a nibble
Gubbins
Prey • Arkane’s sci-fi immersive sim was a shock to the system, for players and its developer alike
THE LONG GAME • A progress report on the games we just can’t quit