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Edge

Apr 01 2024
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Is it wrong to put ar tificial words into ar tificial mouths?

EDGE

Artificial interaction • Do AI-powered NPCs and machine-authored narrative chart a positive way for ward for games? And what is being risked?

Square route • Final Fantasy VII director Yoshinori Kitase on redefining the concept of a videogame remake

Space to think • Puzzle specialist Astra Games explains why publishing was the Logical next step

HATS OFF • A darkly absorbing tale of hospitals, horrors and narrowbrimmed headwear awaits if you Follow The Meaning

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing ever ything else

APRIL

Trigger Happy

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

NIGHTINGALE

Narrative Engine

No thanks, Pal

LORELEI AND THE LASER EYES • Plunging deep into Simogo’s fathomless mystery

DOME-KING CABBAGE

CHILDREN OF THE SUN

1000X RESIST

ISLES OF SEA AND SKY

ARCO

ROUNDUP

BIPEDAL TO THE METAL • How an eclectic development history, from Grow Home to Mirror’s Edge, has led to a futuristic racer with a uniquely human footprint

GOAL ORIENTED

Advertisement

ONE CITY BLOCK • Warren Spector's dream game has never come to fruition, but its legacy lives on. Could a new generation of developers finally make it a reality?

THE MAKING OF …VIDEOVERSE • How one developer tapped the Internet’s past to tell a timeless story of human connection

TOTA MAYHEM GAMES • How a team of Dutch escape artists is charting its future by tackling the mayhem in its past

NEAR MISSES

Better together

Like A Dragon: Infinite Wealth

Post Script

Suicide Squad: Kill The Justice League

Post Script

Pacific Drive

Banishers: Ghosts Of New Eden

Ultros

Tekken 8

Solium Infernum

Granblue Fantasy: Relink

Balatro

Silent Hill: The Short Message

Sokobond Express

Seaman • Dreamcast’s strangest game stared into our souls – and the future

THE LONG GAME • A progress report on the games we just can’t quit


Expand title description text
Frequency: Monthly Pages: 132 Publisher: Future Publishing Ltd Edition: Apr 01 2024

OverDrive Magazine

  • Release date: February 22, 2024

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Is it wrong to put ar tificial words into ar tificial mouths?

EDGE

Artificial interaction • Do AI-powered NPCs and machine-authored narrative chart a positive way for ward for games? And what is being risked?

Square route • Final Fantasy VII director Yoshinori Kitase on redefining the concept of a videogame remake

Space to think • Puzzle specialist Astra Games explains why publishing was the Logical next step

HATS OFF • A darkly absorbing tale of hospitals, horrors and narrowbrimmed headwear awaits if you Follow The Meaning

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing ever ything else

APRIL

Trigger Happy

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

NIGHTINGALE

Narrative Engine

No thanks, Pal

LORELEI AND THE LASER EYES • Plunging deep into Simogo’s fathomless mystery

DOME-KING CABBAGE

CHILDREN OF THE SUN

1000X RESIST

ISLES OF SEA AND SKY

ARCO

ROUNDUP

BIPEDAL TO THE METAL • How an eclectic development history, from Grow Home to Mirror’s Edge, has led to a futuristic racer with a uniquely human footprint

GOAL ORIENTED

Advertisement

ONE CITY BLOCK • Warren Spector's dream game has never come to fruition, but its legacy lives on. Could a new generation of developers finally make it a reality?

THE MAKING OF …VIDEOVERSE • How one developer tapped the Internet’s past to tell a timeless story of human connection

TOTA MAYHEM GAMES • How a team of Dutch escape artists is charting its future by tackling the mayhem in its past

NEAR MISSES

Better together

Like A Dragon: Infinite Wealth

Post Script

Suicide Squad: Kill The Justice League

Post Script

Pacific Drive

Banishers: Ghosts Of New Eden

Ultros

Tekken 8

Solium Infernum

Granblue Fantasy: Relink

Balatro

Silent Hill: The Short Message

Sokobond Express

Seaman • Dreamcast’s strangest game stared into our souls – and the future

THE LONG GAME • A progress report on the games we just can’t quit


Expand title description text