The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
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Edge
Under siege • The reality of game dev in the West Bank
Create new save point? • The GAMM museum in the heart of Rome shows that preservation is coming of age
JAM BAND • How Romeo And Juliet met Britain’s Got Talent for a true musical collage
Soundbytes • Game commentary in snack-sized mouthfuls
ARCADE WATCH • Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
Dialogue
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
Narrative Engine • Write it like you stole it
HYPE
Power switch
THICK AS THIEVES • Not Thief 4, but Thief times four
KINGMAKERS • Time travel to exotic, distant lands; meet exciting, unusual people and kill them
HOLSTIN • A pixel-art nightmare in post-Cold War Poland
PRISMA • The camera never lies – but it can change reality
TO A T • Keita Takahashi puts childhood and disability under the microscope
A WEEK IN THE LIFE OF ASOCIAL GIRAFFE • Trying not to stick your neck out
ROUNDUP
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CHANGING DESTINY • With Wuchang: Fallen Feathers, Chinese studio Leenzee aims to soar to the heights of its field
BLOOD MONEY • Vampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?
COLLECTED WORKS TAKAYA IMAMURA • The creator of Star Fox, Captain Falcon and Tingle on 30 years at Nintendo and restarting as an indie
REDACTED • How a quest for the fast and the frenetic transformed survival horror into a comic-book Roguelike
HAREBRAINED SCHEMES • The former Paradox developer charts a course into a future without Shadowrun or BattleTech
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Critical timing
Citizen Sleeper 2: Starward Vector
Post Script • Rolling with the changes
Eternal Strands
Post Script • Burning it all down
Alien: Rogue Incursion
Dynasty Warriors: Origins
Ender Magnolia: Bloom In The Mist
Caves Of Qud
Asterism
LOK Digital
The Legend Of Zelda: Four Swords Adventures • Technology has finally caught up with Nintendo’s trailblazing co-op adventure – so where is it?
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Donkey Kong Country Returns HD • A progress report on the games we just can’t quit
#408 • February 20