The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
Fidelity or Performance? Or how about just Fun?
Edge
Pro evolution • Sony’s latest console upgrade provides a smattering of embellishments – for a price
Double Dragon • Can Like A Dragon: Yakuza translate into another videogame-to-TV hit for Amazon?
Fantasy star • In the booth with Ralph Ineson, one of the biggest talents working in modern games
BEAR ARMS • An anthropomorphic historical fantasy made – but not actually played – in VR
Soundbytes • Game commentary in snack-sized mouthfuls
ARCADE WATCH • Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
DISPATCHES DECEMBER
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
Narrative Engine • Write it like you stole it
THE GAMES IN OUR SIGHTS THIS MONTH
Show and tell
CRIMSON DESERT • Bloody battlegrounds set the stage for a mythic quest
LITTLE NIGHTMARES III • The smallest of horrors gets the Supermassive treatment
BEASTIEBALL • The Chicory team return for a whole new ballgame
AVOWED • Is Obsidian’s next RPG a little too by the numbers?
CAIRN • The mountain is the boss in this exacting ascent
TITAN QUEST II • The legend returns, in new hands
ROUNDUP
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ESCAPE VELOCITY • How the creators of Journey To The Savage Planet emerged from Stadia’s rubble to start again
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LENS FLAIR • How developers are reinventing their worlds through the eye of a camera
CAMERA KIT • HAVING A CAMERA IN A VIDEO GAME INVENTORY IS A RELIABLE JOY. HERE ARE SOME OF THE BEST
PHOTOGRAPHICAL WORLDS • A CAMERA IS ONLY HALF THE DEAL, OF COURSE. ANY GREAT PHOTOGRAPHY GAME NEEDS A SUITABLY INTRIGUING WORLD FOR YOU TO TAKE PICTURES IN. HERE ARE FIVE GAMES THAT DON’T GIVE YOU CAMERAS, BUT PROBABLY SHOULD. A PATCH FOR ANY OF THEM WOULD BE EXTREMELY WELCOME
JUSANT • How the Life Is Strange team traded time travel for mountain climbing
Q-GAMES • How Dylan Cuthbert went from Nintendo and PlayStation to the Kyoto indie scene
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Astro Bot
Post Script • The little robot that could
The Legend Of Zelda: Echoes Of Wisdom
Post Script • Breath, Tears and Echoes: how Nintendo’s landmark series has forged a brand-new identity
Frostpunk 2
Post Script • Alt-history or something closer?
Star Wars: Outlaws
Post Script • Nixing the project
The Plucky Squire
DeathSprint 66
Warhammer 40,000: Space Marine 2
Shadows Of Doubt
Wild Bastards
Bakeru
Starstruck: Hands Of Time
Caravan SandWitch
Selfloss
Grow Home • How a twisting fairytale beanstalk freed Ubisoft from its least playful impulses
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Broken Sword – Shadow Of The Templars: Reforged • A progress report on the games we just can’t quit
#404 October 31