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Edge

Dec 01 2024
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Fidelity or Performance? Or how about just Fun?

Edge

Pro evolution • Sony’s latest console upgrade provides a smattering of embellishments – for a price

Double Dragon • Can Like A Dragon: Yakuza translate into another videogame-to-TV hit for Amazon?

Fantasy star • In the booth with Ralph Ineson, one of the biggest talents working in modern games

BEAR ARMS • An anthropomorphic historical fantasy made – but not actually played – in VR

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

DISPATCHES DECEMBER

Trigger Happy • Shoot first, ask questions later

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

Narrative Engine • Write it like you stole it

THE GAMES IN OUR SIGHTS THIS MONTH

Show and tell

CRIMSON DESERT • Bloody battlegrounds set the stage for a mythic quest

LITTLE NIGHTMARES III • The smallest of horrors gets the Supermassive treatment

BEASTIEBALL • The Chicory team return for a whole new ballgame

AVOWED • Is Obsidian’s next RPG a little too by the numbers?

CAIRN • The mountain is the boss in this exacting ascent

TITAN QUEST II • The legend returns, in new hands

ROUNDUP

SUBSCRIBE TO EDGE • WHEREVER YOU ARE IN THE WORLD

ESCAPE VELOCITY • How the creators of Journey To The Savage Planet emerged from Stadia’s rubble to start again

SUBSCRIBE TODAY AND SAVE 45%*

LENS FLAIR • How developers are reinventing their worlds through the eye of a camera

CAMERA KIT • HAVING A CAMERA IN A VIDEO GAME INVENTORY IS A RELIABLE JOY. HERE ARE SOME OF THE BEST

PHOTOGRAPHICAL WORLDS • A CAMERA IS ONLY HALF THE DEAL, OF COURSE. ANY GREAT PHOTOGRAPHY GAME NEEDS A SUITABLY INTRIGUING WORLD FOR YOU TO TAKE PICTURES IN. HERE ARE FIVE GAMES THAT DON’T GIVE YOU CAMERAS, BUT PROBABLY SHOULD. A PATCH FOR ANY OF THEM WOULD BE EXTREMELY WELCOME

JUSANT • How the Life Is Strange team traded time travel for mountain climbing

Q-GAMES • How Dylan Cuthbert went from Nintendo and PlayStation to the Kyoto indie scene

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Astro Bot

Post Script • The little robot that could

The Legend Of Zelda: Echoes Of Wisdom

Post Script • Breath, Tears and Echoes: how Nintendo’s landmark series has forged a brand-new identity

Frostpunk 2

Post Script • Alt-history or something closer?

Star Wars: Outlaws

Post Script • Nixing the project

The Plucky Squire

DeathSprint 66

Warhammer 40,000: Space Marine 2

Shadows Of Doubt

Wild Bastards

Bakeru

Starstruck: Hands Of Time

Caravan SandWitch

Selfloss

Grow Home • How a twisting fairytale beanstalk freed Ubisoft from its least playful impulses

DOWNLOAD THE EDGE APP AND GET YOUR FIRST ISSUE FREE

Broken Sword – Shadow Of The Templars: Reforged • A progress report on the games we just can’t quit

#404 October 31


Expand title description text
Frequency: Monthly Pages: 132 Publisher: Future Publishing Ltd Edition: Dec 01 2024

OverDrive Magazine

  • Release date: October 3, 2024

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Fidelity or Performance? Or how about just Fun?

Edge

Pro evolution • Sony’s latest console upgrade provides a smattering of embellishments – for a price

Double Dragon • Can Like A Dragon: Yakuza translate into another videogame-to-TV hit for Amazon?

Fantasy star • In the booth with Ralph Ineson, one of the biggest talents working in modern games

BEAR ARMS • An anthropomorphic historical fantasy made – but not actually played – in VR

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

DISPATCHES DECEMBER

Trigger Happy • Shoot first, ask questions later

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

Narrative Engine • Write it like you stole it

THE GAMES IN OUR SIGHTS THIS MONTH

Show and tell

CRIMSON DESERT • Bloody battlegrounds set the stage for a mythic quest

LITTLE NIGHTMARES III • The smallest of horrors gets the Supermassive treatment

BEASTIEBALL • The Chicory team return for a whole new ballgame

AVOWED • Is Obsidian’s next RPG a little too by the numbers?

CAIRN • The mountain is the boss in this exacting ascent

TITAN QUEST II • The legend returns, in new hands

ROUNDUP

SUBSCRIBE TO EDGE • WHEREVER YOU ARE IN THE WORLD

ESCAPE VELOCITY • How the creators of Journey To The Savage Planet emerged from Stadia’s rubble to start again

SUBSCRIBE TODAY AND SAVE 45%*

LENS FLAIR • How developers are reinventing their worlds through the eye of a camera

CAMERA KIT • HAVING A CAMERA IN A VIDEO GAME INVENTORY IS A RELIABLE JOY. HERE ARE SOME OF THE BEST

PHOTOGRAPHICAL WORLDS • A CAMERA IS ONLY HALF THE DEAL, OF COURSE. ANY GREAT PHOTOGRAPHY GAME NEEDS A SUITABLY INTRIGUING WORLD FOR YOU TO TAKE PICTURES IN. HERE ARE FIVE GAMES THAT DON’T GIVE YOU CAMERAS, BUT PROBABLY SHOULD. A PATCH FOR ANY OF THEM WOULD BE EXTREMELY WELCOME

JUSANT • How the Life Is Strange team traded time travel for mountain climbing

Q-GAMES • How Dylan Cuthbert went from Nintendo and PlayStation to the Kyoto indie scene

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Astro Bot

Post Script • The little robot that could

The Legend Of Zelda: Echoes Of Wisdom

Post Script • Breath, Tears and Echoes: how Nintendo’s landmark series has forged a brand-new identity

Frostpunk 2

Post Script • Alt-history or something closer?

Star Wars: Outlaws

Post Script • Nixing the project

The Plucky Squire

DeathSprint 66

Warhammer 40,000: Space Marine 2

Shadows Of Doubt

Wild Bastards

Bakeru

Starstruck: Hands Of Time

Caravan SandWitch

Selfloss

Grow Home • How a twisting fairytale beanstalk freed Ubisoft from its least playful impulses

DOWNLOAD THE EDGE APP AND GET YOUR FIRST ISSUE FREE

Broken Sword – Shadow Of The Templars: Reforged • A progress report on the games we just can’t quit

#404 October 31


Expand title description text