The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
Turns out Atari had the right idea about this all along
EDGE
Performance anxieties • Why are developers failing to deliver 60fps from hardware that promised to hit the mark?
Dependable independents • After 3,000 games and ten years, ID@Xbox thunders on. But what guides its journey?
Changing the narrative • Five years of LudoNarraCon, showcasing videogame storytelling on a digital stage
PIXEL CRAFT • Making dots of light physical, one coloured strand at a time
Soundbytes • Game commentary in snack-sized mouthfuls
ARCADE WATCH • Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy
Alternate Reality
Look inside/look out
POST TRAUMA
ANGER FOOT • Firstperson action with a real kick
SILICA • Synergising shooting, strategy and science-fiction simulation
ASTRONAUT: THE BEST • In space, no one can hear you make aeroplane noises
THE COSMIC WHEEL SISTERHOOD
NIGHTHAWKS
ROUNDUP
SEEKING SOLIS • How an indie studio fulfilled its plan to deliver a TV-quality sci-fi thriller – with the help of two of videogames’ brightest stars
DIVIDE AND CONQUER • Weighing up the delicate imbalance of asymmetrical multiplayer
FEAR THE OLD BLOOD • The dark magic of Bloodborne lingers, even as FromSoftware moves on to pastures new
THE MAKING OF CARD SHARK • How Kubrick and magic tricks inspired a whole lot of cheating
LEAGUE OF GEEKS • How a cancelled project for Take-Two led the Armello dev to redouble its efforts
PLAY
First among sequels
The Legend Of Zelda: Tears Of The Kingdom
Post Script
Redfall
Post Script
Star Wars Jedi: Survivor
Post Script
Humanity
Planet Of Lana
Darkest Dungeon II
The Last Case Of Benedict Fox
Minecraft Legends
Horizon: Forbidden West – Burning Shores
Mr Sun’s Hatbox
Tron: Identity
Pathologic 2 • How a tale of sickness and displacement inspired by Russian literature became a chilling prophecy
Ghostwire: Tokyo • Developer Tango Gameworks Publisher Bethesda Softworks Format PC, PS5, Xbox Series Release 2022