The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
Sometimes it’s just fine to make it up as you go along
EDGE
Epic vision • What does Fortnite Creative 2.0 mean for Epic’s plans of a metaversal future?
Catalog shopping • Sifting through the highlights of Panic’s new Playdate storefront
Pet project • AR, procedural generation and creature comforts coalesce in Niantic’s Peridot
Repeat pleasure • Jon Ingold on replayable stories, Inkle’s new game, and not making Overboard 2
DRAWING CARD • Five years since our first glimpse of its corrugated world, a second look at Amanita Design’s ambitious adventure
Soundbytes
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy
Alternate Reality
The start of something new
DIABLO IV
VIEWFINDER • A picturesque puzzler with far more than one weird trick to show you
THE ELDER SCROLLS ONLINE: NECROM • Magic, memory and Morrowind: getting to the crux of it with 2023’s expansion
THE THAUMATURGE • Mystical investigations in early-20th-century Warsaw
THE BANISHED VAULT • An interstellar strategy that majors in science, maths and fine art
DORDOGNE
ROUNDUP
BUILT DIFFERENT • How Heart Machine’s Hyper Light sequel is breaking new ground for the open-world Roguelike
NET GAINS • Can Netflix become a gamepublishing powerhouse to match its ambitions in TV and film?
THE WISDOM OF CROWDS • The story of Humanity: how Enhance’s unique puzzler is seeking to recapture the spirit of early PlayStation
THE MAKING OF. . . WEIRD WEST • How a team of former Arkane devs wrangled an increasingly Wild West
KEOKEN INTER ACTIVE • From the kitchen table to the stars: how a pair of sibling dreamers achieved lift-off
PLAY
Misery business
Dead Island 2
Post Script
The Last Worker
Post Script
Deceive Inc
Everspace 2
Have A Nice Death
Terra Nil
The Dark Pictures: Switchback VR
Dredge
Paranormasight: The Seven Mysteries Of Honjo
The Wreck
Can Of Wormholes
Raiden III x Mikado Maniax
Final Fantasy XV
Citizen Sleeper